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rêver

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Devlog

  • Bringing the House to Life: Hiding, Inventory, and New Art
    September 24, 2025 by thienmy
    2
    Hey everyone, it's time for another update! Since the last devlog, a lot has started to take shape both on the programming and art/design sides. The game is slowly coming alive, and we’re excited to... Continue reading
  • Smarter Shadows, Flickering Lights
    September 14, 2025 by thienmy
    4
    Hey everyone! We’re back with another devlog for rêver, our 2D horror mirror-realm game. This past week, we focused on AI improvements , polishing player tools , and more interactive systems . Thin... Continue reading
  • First Steps Into the Mirror-Realm
    September 05, 2025 by thienmy
    4
    Hi everyone! This is our second devlog for rêver , our 2D horror game about escaping a labyrinthine mirror-universe haunted by your shadow self. Last time, we shared our core ideas and vision. Since... Continue reading
  • Escaping the Reflection: Designing a 2D Horror Game with a Learning AI
    August 26, 2025 by thienmy
    5
    Hello! We’re a team of university students working on a 2D horror game called rêver (French for 'to dream') about escaping a labyrinthine mirror-realm, which is a surreal, distorted version of your... Continue reading
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