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Devlog
rêver
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Devlog
Darker World and New Puzzles
November 09, 2025
by
thienmy
2
Hey everyone! We’re closing in on the final stretch and this is going to be one of the last devlogs from us, so here's some updates! ✨ New Features & Additions Pause & Settings Menu : You can now...
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Smooth Moves, Spooky Shelves, and Subtle Sounds
November 02, 2025
by
thienmy
2
Hey everyone! This week’s update brings some atmosphere and immersion to the game, from smoother camera motion to new puzzles, interactions, and dynamic soundscapes. 🎥 Camera Movement We’ve imp...
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A Darker Look and Smarter Feedback
October 26, 2025
by
thienmy
2
Hey everyone! This week was all about player feedback , visibility , and UI polish . We're nearly approaching the end of the project and we can't wait to show you guys what we have! 🔦 Light-Based I...
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New Tools, Sharper Enemies, and a Bigger World
October 18, 2025
by
thienmy
2
Hey everyone, we're back again! This week’s focus was on expanding player interaction , enhancing AI behaviour , and bringing more visual depth to the environment . From a throwable pebble that lets...
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Smarter Systems, Interactive Items, and a Fresh Start
October 12, 2025
by
thienmy
1
Hey everyone! We’re back with another development update as we continue polishing our prototype and expanding the gameplay systems. This week’s progress was about making the world feel more reacti...
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Halfway There: Prototype, Animations, and Smarter AI
October 04, 2025
by
thienmy
2
Hey everyone! We’ve officially reached the halfway mark of the project, and things are starting to feel very real. With just a few more weeks until we can share the game with you, we’re excited to...
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Bringing the House to Life: Hiding, Inventory, and New Art
September 24, 2025
by
thienmy
3
Hey everyone, it's time for another update! Since the last devlog, a lot has started to take shape both on the programming and art/design sides. The game is slowly coming alive, and we’re excited to...
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Smarter Shadows, Flickering Lights
September 14, 2025
by
thienmy
4
Hey everyone! We’re back with another devlog for rêver, our 2D horror mirror-realm game. This past week, we focused on AI improvements , polishing player tools , and more interactive systems . Thin...
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First Steps Into the Mirror-Realm
September 05, 2025
by
thienmy
4
Hi everyone! This is our second devlog for rêver , our 2D horror game about escaping a labyrinthine mirror-universe haunted by your shadow self. Last time, we shared our core ideas and vision. Since...
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Escaping the Reflection: Designing a 2D Horror Game with a Learning AI
August 26, 2025
by
thienmy
5
Hello! We’re a team of university students working on a 2D horror game called rêver (French for 'to dream') about escaping a labyrinthine mirror-realm, which is a surreal, distorted version of your...
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