New Tools, Sharper Enemies, and a Bigger World
Hey everyone, we're back again! This week’s focus was on expanding player interaction, enhancing AI behaviour, and bringing more visual depth to the environment. From a throwable pebble that lets you outsmart enemies to smarter patrols and a refreshed environment, the game’s systems are starting to feel much more dynamic.
🎯 New Item: Throwable Pebble
You can now throw pebbles to distract the AI!
- How it works:
- Left Click / Hold: Aim
- Left Click (again) / Release: Throw
- Right Click: Cancel
- Features: dotted aiming line, pebble sound effects with random variations, and a small dust cloud when it lands.
This should make sneaky playstyles more fun (and a little chaotic 👀).

🧠 AI Improvements
The AI just got another major intelligence boost!
- Improved diffusion model and heatmap navigation.
- Enemies now stay alert longer after losing sight of the player.
- Reacts to sound triggers from sprinting and thrown pebbles.
- Fixed multiple issues with patrol paths, detection, and room logic.
Enemies now feel more aware, unpredictable, and slightly unnerving.
💼 Inventory & Item System Updates
- Added HUD display for currently equipped item and item counts.
- Fixed stack usage bugs: using one item from a stack now correctly updates the rest.
- Inventory Tooltips: Hover to view item details and descriptions!
- Prevented dropping of key items like the flashlight.
🧰 Interactable Chest Updates
- Chests are now refillable/resettable, with randomised loot (weighted for balance).
- Added a small chance of a scare upon opening.

🚪 World & Environment
- Art assets are being integrated into the game!
- New door prefabs with smooth animations and functional one-way/locked logic.
- Expanded map: doubled room space.
- Added wall and floor sprites for richer detail.
- Improved sprite layering using Y-axis sorting, so characters can walk behind objects naturally.

💡 What’s Next
- Add puzzles and environmental storytelling assets
- Polish details and improve atmosphere
- Refine AI sound detection and chase behaviour
- Integrate more art assets and visual effects
That’s all for this week! With smarter AI, better visuals, and more immersive sneaking tools, things are really coming together~ Stay tuned for more updates next week!
Get rêver
rêver
Outrun your shadow in a house that remembers.
| Status | In development |
| Authors | thienmy, tsusei, jav2k, GamerYuan, mashumel, radraven |
| Genre | Puzzle |
| Tags | 2D, Exploration, Horror, Indie, Pixel Art, Psychological Horror, Singleplayer, Unity |
| Languages | English |
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