New Tools, Sharper Enemies, and a Bigger World


Hey everyone, we're back again! This week’s focus was on expanding player interaction, enhancing AI behaviour, and bringing more visual depth to the environment. From a throwable pebble that lets you outsmart enemies to smarter patrols and a refreshed environment, the game’s systems are starting to feel much more dynamic.


🎯 New Item: Throwable Pebble

You can now throw pebbles to distract the AI!

  • How it works:
    • Left Click / Hold: Aim
    • Left Click (again) / Release: Throw
    • Right Click: Cancel
  • Features: dotted aiming line, pebble sound effects with random variations, and a small dust cloud when it lands.

This should make sneaky playstyles more fun (and a little chaotic 👀).



🧠 AI Improvements

The AI just got another major intelligence boost!

  • Improved diffusion model and heatmap navigation.
  • Enemies now stay alert longer after losing sight of the player.
  • Reacts to sound triggers from sprinting and thrown pebbles.
  • Fixed multiple issues with patrol paths, detection, and room logic.

Enemies now feel more aware, unpredictable, and slightly unnerving.


💼 Inventory & Item System Updates

  • Added HUD display for currently equipped item and item counts.
  • Fixed stack usage bugs: using one item from a stack now correctly updates the rest.
  • Inventory Tooltips: Hover to view item details and descriptions!
  • Prevented dropping of key items like the flashlight.


🧰 Interactable Chest Updates

  • Chests are now refillable/resettable, with randomised loot (weighted for balance).
  • Added a small chance of a scare upon opening.



🚪 World & Environment

  • Art assets are being integrated into the game!
  • New door prefabs with smooth animations and functional one-way/locked logic.
  • Expanded map: doubled room space.
  • Added wall and floor sprites for richer detail.
  • Improved sprite layering using Y-axis sorting, so characters can walk behind objects naturally.



💡 What’s Next

  • Add puzzles and environmental storytelling assets
  • Polish details and improve atmosphere
  • Refine AI sound detection and chase behaviour
  • Integrate more art assets and visual effects


That’s all for this week! With smarter AI, better visuals, and more immersive sneaking tools, things are really coming together~ Stay tuned for more updates next week!

Get rêver

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