Smarter Shadows, Flickering Lights
Hey everyone! We’re back with another devlog for rêver, our 2D horror mirror-realm game. This past week, we focused on AI improvements, polishing player tools, and more interactive systems. Things are starting to feel more playable!
🤖 Enemy AI & Pathfinding
Our enemy’s intelligence is taking shape with several big steps forward:
- Auto Pathfinding: Enemy AI can now navigate the map more intelligently.
- Basic Room Pathfinding: Uses an n-gram heatmap to “remember” where the player tends to go.
- 2D Navmesh: Integrated navmesh pathfinding to handle complex room layouts.
- Obstacles: Added prefabs for movable and unmovable objects, so the AI has to plan routes around them.
The result? The enemy is feeling less like a blind chaser and more like a presence that stalks intelligently through the house.
🔦 Flashlight Improvements
The one thing keeping the darkness away, the flashlight, got some important updates:
- Fixed Flashlight Jitter: Movement feels smooth now.
- Low Battery Mode: Flashlight now changes behaviour based on battery life
- 50–100%: Normal beam.
- 0–50%: Cone radius shrinks and falloff increases gradually.
- 0%: Flickers out dramatically.

🗝️ Interactions
We’ve expanded what the player can do in the environment:
- Pickups: A base pickup system has been built, with added highlighting/outline to make items stand out.
- Doors & Keys:
- Locked Doors: Behave like normal doors once unlocked.
- One-Way Doors: After being opened once, they can be passed through normally.
- Keys: Consumed on use.

💡 What’s Next
Looking ahead, we’re planning to:
- Combine enemy AI pathfinding with puzzles and environmental obstacles.
- Expand the pickup system beyond batteries.
- Start integrating our gothic and surreal pixel art style into test rooms.
- Continue refining flashlight and stamina mechanics for better tension.
That’s it for this update! Thanks for following along as our mirror-realm gets creepier and smarter. Feel free to leave any feedback or suggestions.
Get rêver
rêver
Outrun your shadow in a house that remembers.
| Status | In development |
| Authors | thienmy, tsusei, jav2k, GamerYuan, mashumel, radraven |
| Genre | Puzzle |
| Tags | 2D, Exploration, Horror, Indie, Pixel Art, Psychological Horror, Singleplayer, Unity |
| Languages | English |
More posts
- Darker World and New Puzzles4 days ago
- Smooth Moves, Spooky Shelves, and Subtle Sounds11 days ago
- A Darker Look and Smarter Feedback18 days ago
- New Tools, Sharper Enemies, and a Bigger World26 days ago
- Smarter Systems, Interactive Items, and a Fresh Start32 days ago
- Halfway There: Prototype, Animations, and Smarter AI40 days ago
- Bringing the House to Life: Hiding, Inventory, and New Art50 days ago
- First Steps Into the Mirror-Realm69 days ago
- Escaping the Reflection: Designing a 2D Horror Game with a Learning AI79 days ago
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